Out of the shelter
Ashwalker.
Climb out of Cinderwell Shelter into a sun-bleached atomic-age wasteland. Pick your traits, loot rusty diners and wrecked highways, trade for bolts, talk your way past raiders and win turn-based fights with aimed shots and cover. Bring the Purifier Coil home in about 20-30 minutes.
Turn your phone sideways for a bigger screen.
Arrows / WASD move · Enter / Space talk, search, confirm · Tab / I Tempo Cuff: map, items, quests, stats · 1 / 2 / 3 / 4 shoot, aimed shot, heal, end turn · T next target · P / Esc pause
How to play
Ashwalker
Leave Cinderwell Shelter, cross the wasteland and bring a Purifier Coil back to the shelter hatch.
- Pick 3 traits, then talk to Ada and search the locker for a pistol.
- Head east to Tinpan: the Mayor, Juno and Dot give you quests, and Kip trades for bolts.
- Get the power cell from the satellite in the Glow (watch your radiation), then get past Rattle Jane's camp.
- Open the Waterworks with Juno's fuse, beat the Foreman and carry the coil home.
- In fights each move and shot costs action points: use cover, check the hit %, and try aimed shots.
Keyboard and mouse
- Arrows / WASDmove
- Enter / Spacetalk, search, confirm
- Tab / ITempo Cuff: map, items, quests, stats
- 1 / 2 / 3 / 4shoot, aimed shot, heal, end turn
- Tnext target
- P / Escpause
Phone and tablet
- Tap the groundwalk there
- Tap a person or boxtalk or search
- Tap a foetarget it, tap again to shoot
- MENU / END TURN buttonsopen the Tempo Cuff, finish your turn
More to play
Lemonade Stand → Map Conquest → Tower Guard → All retro games →